Stay away from the Radioactive Pond
Solitary Ash » Devlog
Switched all main game mechanics to a very cool Unity asset (Game Creator), it's very versatile and it has most of the modules i need for my game (Character Controller, Camera Controller, Quest, Dialogue, AI, NPC, Merchant System, Inventory, Crafting, Save/Load). This is my first test with variables. A simple Health/Hurt mechanic.
The Hurt Actions are triggered by the Player entering the Pond Trigger.
The Heal Actions are triggered by the player interacting with the Water Plant Object.
Solitary Ash
The story of a man with amnesia, lost in a desolate landscape looking to get back home.
Status | In development |
Author | Analog Limb |
Genre | Adventure |
Tags | dialogue, Exploration, madewithunity, Meaningful Choices, Mystery, Narrative, Post-apocalyptic, Singleplayer, stylized, Third Person |
Languages | English |
Accessibility | Subtitles, Configurable controls, High-contrast, Interactive tutorial |
More posts
- Solitary Ash - Steam page live - Wishlist now!83 days ago
- Development ProgressMar 25, 2024
- Humidity Scanner PrototypeFeb 07, 2021
- First walks in a long timeJan 31, 2021
- A new beginningJan 27, 2021
- Testing interactions and mechanicsJul 29, 2019
- Prototype FirstJul 23, 2019
- Storytime, Systems and re-defining SolitaryApr 25, 2019
- … until we find the lightDec 18, 2018
- We all walk in the dark...Dec 17, 2018
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