Stay away from the Radioactive Pond


Switched all main game mechanics to a very cool Unity asset (Game Creator), it's very versatile and it has most of the modules i need for my game (Character Controller, Camera Controller, Quest, Dialogue, AI, NPC, Merchant System, Inventory, Crafting, Save/Load). This is my first test with variables. A simple Health/Hurt mechanic.


The Hurt Actions are triggered by the Player entering the Pond Trigger.


The Heal Actions are triggered by the player interacting with the Water Plant Object.


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