Devlog
- September 05, 2024 by Analog Limb1#Gamedev, #videogames, #indie, #indiegame, #indiegamedev, #games, #unity, #narrative, #adventure, #postapocalyptic, #sci-fi, #atmosphericSolitary Ash Steam page is live - Wishlist now! https://store.steampowered.com/app/2819430/Solitary_Ash/... Continue reading
- March 25, 2024 by Analog Limb3#adventure, #game, #exploration, #unity, #third-person, #low-poly, #stylized, #post-apocalypse, #story, #interactionHey there! I have poured my heart and soul into the development of Solitary Ash, juggling this passion project alongside freelance game development to make ends meet. The struggle of solo game develop... Continue reading
- February 07, 2021 by Analog Limb#unity, #walking, #scanner, #desertTrying a couple of ideas for one of the main mechanics. This one is a humidity sonar that looks for moisture in the desert... Continue reading
- January 31, 2021 by Analog Limb#unity, #cinemachine, #character, #walkingContinue reading
- January 27, 2021 by Analog Limb#unity, #scifi, #solitary, #desert, #adventure, #devlogHi everybody! After a very long hiatus, I restarted working on Solitary . I felt I didn't have any juice for the game, so I took a long break from it. I decided to start doing small things, figuring... Continue reading
- July 29, 2019 by Analog Limb1#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #UnityContinue reading
- July 23, 2019 by Analog Limb#protoype, #unity, #episodic, #adventure, #indieThings got easier at work so I can focus more on the game. Started designing a test level for some new ideas. Playing with the heat mechanic... Continue reading
- December 18, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #dreamhackjam, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #Unity, #sci-fiTesting a few setups of Cinemachine and Timeline in Unity, to present the main character in Solitary... Continue reading
- December 17, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #dreamhackjam, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #UnityTesting post processing volume stack and playing with directing the player... Continue reading
- November 13, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #Unity, #pro builder, #prototype, #leveldesign, #scifi, #setdressingI started dressing up the intro scene for Solitary's upcoming demo. For the greybox I've been using Probuilder for some time now , I love that it brings the flexibility of 3d modelling to Unity. For... Continue reading
- November 13, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #Unity, #game, #creator, #catsoftstudio, #walking, #AI, #followingTesting the AI in enemies and some special Actions. I'm working in Catsoftstudio's Game Creator. ( https://gamecreator.io )... Continue reading
- October 25, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #dreamhackjam, #Episodic, #journey, #madewithunity, #Metroidvania, #Post-apocalyptic, #UnityI'm testing Microsplat's Terrain Blending and Wind Particulate & Glitter. I'm using the Desert Sand substance material from Daniel Thiger https://gumroad.com/dete... Continue reading
- October 18, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #UnityMore Vegetation Studio tests lately and Terrain Blending. Also I've started working on the new Ui for the HUD and the log... Continue reading
- October 03, 2018 by Analog Limb1#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #UnityTesting some environments with Microsplat and Vegetation Studio... Continue reading
- September 09, 2018 by Analog Limb1#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Metroidvania, #Post-apocalyptic, #UnityStarted to work in the greybox for the Prologue of Solitary. The first level the player gets to play. This is the first part of the demo I'm hoping to release next year... Continue reading
- September 02, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Metroidvania, #Post-apocalyptic, #UnityPlaying with the day / night cycles... Continue reading
- August 18, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Post-apocalyptic, #Unity, #gamecreator, #spawningStarted testing random resource spawning... Continue reading
- August 12, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #dreamhackjam, #Episodic, #journey, #madewithunity, #Metroidvania, #Post-apocalyptic, #UnityWorking on a couple of new mechanics, trying the new Crafting Module for Game Creator. It's really easy to create items and then to make recipes that can combine them... Continue reading
- August 05, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #Episodic, #journey, #madewithunity, #Metroidvania, #Post-apocalyptic, #Unity, #fireI've been working on making the player aware of interactive objects, for now i'm tinkering with Outline... Continue reading
- August 04, 2018 by Analog Limb#3D, #Action-Adventure, #desert, #dreamhackjam, #Episodic, #journey, #madewithunity, #Metroidvania, #Post-apocalyptic, #UnitySwitched all main game mechanics to a very cool Unity asset (Game Creator), it's very versatile and it has most of the modules i need for my game (Character Controller, Camera Controller, Quest, Dialo... Continue reading
- June 17, 2018 by Analog Limb#indiegame, #gamedev, #gaming, #Orange, #teal, #movement, #character, #3rdPerson, #visual, #styleI am looking for several approaches for the visual style. I need color palettes during daylight and nightfall. I am interesed to have two main colors that signify warm (orange) and cold (blue)... Continue reading
- March 11, 2018 by Analog Limb#greyboxing, #unity, #prototype, #inVector, #probuilderStarted to work on the greybox prototype for the first level... Continue reading